Science Mania KS2Click to come home with me

Opening screen from Science Mania

Contact:

Topologika Software Ltd
Dolphin House
2-5 Manchester Street
Brighton
East Sussex
BN2 1TF
United Kingdom
tel. +44 (0)1273 863 606
e-mail sales@topologika.com

web www.topologika.co.uk/

 

 

Program evaluation

 Simon says:

This is another of the great Mania series of programs from Topologika.

And, like the others it is easy to install and run. Students like the great graphics and the fun animations which are an integral part of all the Mania programs. Here they help make science fun.

Students who visit our student support suite at lunchtimes can often be found working on one or other of the Mania programs. What is really good is being able to play against other students over either the school network or the wider internet. This they love.

With ScienceMania KS2, children may solve problems, expand their experimental skills, revise science topic areas and work through a range of entertaining but very relevant and useful puzzles.

Topologika have been producing award winning software since the Eighties and are still going strong - because their software is what teachers want and need. And it is also very sensibly priced. Current prices can be found on the Topologika website but in May 2005 they ranged from only £21.27 for the Home Edition to £224 for an unlimited licence. Wonderful!

As with all of the Mania series, very highly recommended.

Program Details

Topologika say:

In stunningly motivating maze-worlds such as Star Fleet, Roller Ball, Mad Scientist and Scally's Lab, pupils win points, clear obstacles and outwit other players by correctly answering multiple-choice revision questions on four topics: Scientific Enquiry, Life Processes & Living Things, Materials & their Properties and Physical Processes.

With enough points to exit a maze, they can tackle another or test their Science skills in one of six puzzles: Feel the Force (forces and physics), Laser Lab (angles and properties of light), Mixture Magic (separating mixtures), Living Pinball (investigation and classification), Thingamajig (identifying equipment) and Short Circuit (light bulbs and batteries).

Pupils' work is tracked, work sheets can be printed, further question sets can be added to the computer-generated ones and pupils can even compare their progress in 'High Scores' tables.

Easy-to-use 'Options' are at hand to set difficulty levels by Curriculum Objective, points required to exit mazes, puzzle availability, time limits and to choose whether the software will help just one player revise or multi-players across a network or via the Internet.

 

 
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