Numbershark 4  Click to come home with me  
(Last update 06/12/2007 )

Contact:
White Space, 41 Mall Rd, London 
W6 9DG
Website: www.wordshark.co.uk
Sales: Tel: ++ 44 (0) 20 8748 5927 
Fax: ++ 44 (0) 20 8748 5927

Support: 020 8748 1170
Support site: http://www.wordsharksupport.co.uk/

 

Program evaluation

 Simon says:

Numbershark 4 is just so well crafted for today's children, teachers and schools that you feel instinctively every school in the country should have a copy. 

Back in the last century, I'd been looking around for sometime, for a program which would cover basic numeracy skills for students at secondary school level. There are many programs which allow students to revise and practise skills, but usually  they don't address  the underlying concepts in any kind of structured fashion. The difficulty is in doing this without alienating students who may already be disaffected - and at a price which is not exorbitant.

There are tightly structured Independent Learning Systems on the market, but these can be prohibitively expensive, and sometimes fail to motivate, having lost the fun element somewhere along the way.

Numbershark 4 is a refreshing exception: a program (and programme) which IS structured; which is still fun; and which is not bank-breakingly expensive.

Like the companion and highly-praised Wordshark, Numbershark CAN (if you have to) be used straight from the box - so if you're stressed and Ofsted are banging on the door, you can install it (easy); select a game and / or topic (no problem); and just drop a student in front of it. OR, (and this is by far preferable!) you could take some time to read the excellent manual which comes with the program and explore the almost unlimited possibilities which the program offers.

There are two main screens: the Games screen and the Topics screen. By default the games screen is the one that appears after you have logged on. This split screen shows the chosen topic in the right-hand pane and the games which are available for that topic, on the left. Hovering over a game icon (if "Help" is configured for this) pops up a description of the concepts and skills covered by that game. Clicking on a game icon starts the game. It is possible to see a demo of a particular sum in the game by clicking on that sum: very useful for teaching purposes. The help facility is really useful, giving extra information and suggestions for teacher and student. I really like this neat implementation. 

The Topics screen is divided into three panes, showing: a list of topics (over 500!); the sums in that topic; and the games available with that topic. Again, clicking on a sum gives a visual demo for that sum (What does 6 x 10 actually mean or look like?) and clicking on a topic gives useful extra teaching information.

Students / adults can choose games / topics on an ad-hoc basis, as needed; or a programme of work can be pre-defined and saved for a student, so that each time the student logs-on they are presented with this programme. If this matters to you, this structured personalisation fits well with current UK Govt. educational thinking - but it's what good teachers have been doing like for ever?

The games use the chunky, child-like graphics familiar to users of Wordshark. Some have commented that older students feel patronised by the childish nature of the graphics, but this is not something which my students ever commented on. The graphics are a fun part of the games.

Really useful is the integration of sound into many of the games: it is not an add-on extra but an essential part of  the games. Simple example? Voice says, "Twenty-five". Student has to click on a screen representation of twenty-five - which might be objects, digits, rods, whatever. 

After a session on the computer, worksheets can be printed out to reinforce that session's work. The format of these worksheets can be varied to suit.

Records are kept by the program of each student's progress allowing that progress to be demonstrated to the student and to her parents - as well as to Ofsted should they demand this. :-(

The manual which accompanies the program is comprehensive - and genuinely helpful. A section I found useful was the "Educational Needs and Suggested Solutions". This lists possible areas a student might have difficulty with and then suggests topics and games which might prove useful in helping the student acquire the needed concepts and skills.

There is also a support website now for Numbershark (and Wordshark) which supplements the excellent support offered by email and phone.

This is a powerful package which should be in every school - primary or secondary. It's hard to believe that such a powerful program costs so (relatively) little.

Highly recommended.

Program Details

White Space say:

Overview

Numbershark is a program to help anyone improve their numeracy skills and understanding.  

It addresses many of the difficulties which lead students  to dislike maths, including poor:

  • Short term memory,

  • Attention span,

  • Sequencing skills.

The program features 45 totally different games covering addition, subtraction, multiplication and division in ways which add meaning and understanding to these operations.  

The games are played with your chosen units of work (topics) from a finely graded list of over 400; each topic generates a new set of sums every time you play the game, and printing of a wide range of customisable worksheets is possible for additional reinforcement.

Numbershark (TM) combines motivation and enjoyment within a structured learning process  

Games

  • Numbers are represented in many forms in the games e.g: rods, numberline, scale, digits, words, abacus, 100 square and numberpad.

  • Different games address different aspects of: ordering, grouping, conservation, place value, exchange, symbol discrimination, problem solving, commutativity, links between operations and maths vocabulary.

  • Games both promote understanding and also provide rote practice in number bonds and multiplication tables, and give visual support for maths concepts.

  • Mental maths strategies are well addressed at all levels.

  • "Overlearning" is achieved through the variety of approach in the games.

  • Variable levels and speeds for games allows easy differentiation to  support a wide range of  skills and ability. Personal learning is supported with individual programs of work.

  • Scores and timings are shown on screen but most games do not impose time limits. Detailed work records can be viewed or printed off.

  • Context friendly help screens with speech support  are available throughout.

Topics

  • Numbershark covers ordering, grouping, place value, commutatvity, exchange and links between operations for addition, subtraction, multiplication and division of whole number; Negative numbers, common percentages, fractions, decimals, money and measurement.  

  • The units of work or "topics" form the structured course. They are broken down into very small steps, isolating one new level of activity at a time. Learned facts are linked to new ones.

  • Numbershark generates a new set of "sums" for each topic as it is selected. The games for each of  topic may be reinforced with a wide range of customisable worksheets.

  • Numbers range from zero to seven digits.

  • 1500 worded problems help put number skills into context.

  • Numbershark  includes a  “demo mode” that explains many concepts in a highly visual way

  • Negative numbers are also introduced to -10.

  • The 500+ topics offer a finely graded structured course with clear examples given on screen to help you select appropriate work.

  • Each of the topics can be accessed directly.

  • Numbershark fully supports the mental strategies outlined in the renewed DfES Numeracy Framework (England and Wales).

Price: (as at 05/12/07
Single user - £59.00 (£50.21 ex.VAT)

Network - from £360 for 10 concurrent users

(But check the website for current prices)

 
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