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Program evaluation I say: Yes, I know, this program has been around for ever. 1983 was the first version for the BBC Model B computer over here in the U.K. Since then it has metamorphosed via an interesting Australian modified version for the PC to the current excellent Windows version - and now a version on CD AND a Mac version. Granny's Garden is probably the classic children's educational adventure. Created by Mike Matson, I've seen it enjoyed by students from 6 to 16. I guess if you want a closer age range then 6-10 years-old or KS2 might give you an idea, but as my Year 11 students chill with Granny after a hard hour's coursework (really!), then you'll see that age classification is difficult. Educational value? Well - it's just great fun - so subvert the National Curriculum and the Literacy hour and use this instead! But if you need to justify the purchase it encourages reading for meaning, note-taking, logical thought, problem-solving, attention to sequences of events and to detail. It's also a good springboard for lots of other curriculum activities and it provides a focus for children to talk and discuss strategies - i.e. it's a useful collaborative activity. Have a look at 4Mation's site for more. When Granny's Garden was fairly new I had the opportunity to video groups of Special Needs and EAL children (at Stage 2 I'd estimate now) working together on the program. After transcribing the talk and analysing it I was able to show (or so I thought) a little of what went on. This was what I concluded then (1985):
This seems to happen whenever this type of program is used. Many others have made and reported similar observations. This original research is on 5.25" BBC-formatted floppy (!!) so not available here. However, available on this site is a similar piece of research which looked at how children's talk was promoted as they used a database to investigate a "crime." Go to "Computer databases and children's talk" in the "Literacy, learning and ICT" section of the site. Or click here to download / view the .pdf file. Also worth a look is the 2002
"Report
on the Educational Use of Games" from TEEM. And now, December 2007, there is Picture Data Granny's Garden which, say 4Mation, is a natural and understandable way of integrating information handling into the classroom. It is based on the characters and locations in the famous Granny's Garden and is an ideal way of extending and enhancing work with Granny's Garden. |
Program Details 4Mation say: "Our Granny is still going strong" Subjects: Language, problem solving and modelling. Suitable for: 6 to 10 years. Granny’s Garden is a lively modelling and problem-solving program designed to promote thinking skills and collaborative working. The program encourages note taking and logical thought and it provides a focus for children to talk and discuss strategies. Key Features There is also now a Retro version of the original BBC 32K version of Granny's Garden. Of Retro Granny, 4Mation say: During the early days of computers in primary education Granny's Garden was the program which convinced many teachers that computers really did have a place in the classroom. |